Squad · position radar

Where they play — and what it’s worth

Some players play higher than their FPL tag for attacking upside, some play deeper but rack up defensive contributions for a points floor, and some just quietly hit the defensive-contribution threshold every week. All three are worth a look.

Gameweek 7
The reframe — deep no longer means avoid
Hume SUN FPL: DEF Last season

FPL lists them lower than they actually play — attacking upside the price may not reflect.

Based mostly on last season — this player hasn’t played enough this season yet, so treat the read as provisional.

Recent average vs threshold 4.3 / 10
+1.7
tiers vs their tag
4.3
avg DC / game · need 10
0.20
xG + xA / 90
3,239
minutes analysed

Shaded band = where their minutes fell across the pitch. The dot is their minutes-weighted position; the line marks the baseline FPL assumes for their tag.

Full list — every flagged player
Player Value Signals FPL Plays Delta xG+xA/90 DC/G Mins Pts G A xG xG Gms xA W

The average position a player lines up in, minutes-weighted and recency-adjusted, on a ladder from defender to forward.

Playing higher is a player advanced beyond their tag who is also producing attacking output — an attacking full-back, an advanced midfielder. Playing deeper is a player deeper than their tag who clears the defensive-contribution threshold: less attacking upside, but a reliable points floor.

DefCon is a separate signal for any player — most often centre-backs — who consistently reach the defensive-contribution threshold, whether or not they play out of position. Defenders need 10 combined clearances, blocks, interceptions and tackles; midfielders and forwards need 12, with recoveries included. It is worth two points a match, capped, and it feeds the bonus system too.

Wrong position is different — FPL has them in the wrong bucket entirely, so we show the category jump instead of a drift number. Bench appearances are excluded throughout.

High xG and High xA rank the players who most consistently get into shooting or chance-creating positions — counting the games they clear a real chance, from Understat. These are a separate read from the position work above, so they surface consistent threats even when a player is left off the drift list. A DUE pip means his goals (or assists) are running below the underlying numbers, so returns may be due; OVR means he is finishing above them and the run may cool.